Large City: Shmiy̼wumíhg Gíhm

Shmiy̼wumíhg Gíhm

Shmiy̼wumíhg Gíhm
Example Tauran architecture.
StateDaland
ProvenceTarnàg Provence
Sub ProvenceSiflíhàwi̊ County
RegionJĭǐkh Væz Basin
Founded744
Community LeaderLord Glelrirth
Area121 km2 (48 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation3268 m (10721 ft)
Average Yearly Precipitation207 cm/y (81 in/y)
Population28359
Population Density234 people per km2 (590 people per mi2)
Town AuraElven High Magic
Naming
Native nameShmiy̼wumíhg Gíhm
PronunciationShmiy̼ /ˈwumɪ̞g/
Direct Translation[victim; prey] [container]
Translation[Not Yet Translated]

Shmiy̼wumíhg Gíhm (Shmiy̼ /ˈwumɪ̞g/ [victim; prey] [container]) is a subtropical Large City located in Siflíhàwi̊ County, Tarnàg Provence, within the Daland.

The name Shmiy̼wumíhg Gíhm is derived from the Goblin language, as Shmiy̼wumíhg Gíhm was founded by Adelen, who was culturaly Tauran.

Climate

Shmiy̼wumíhg Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Shmiy̼wumíhg Gíhm receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the spring. Shmiy̼wumíhg Gíhm covers an area of nearly 121 km2 (48 mi2), and an average elevation of 3268 m (10721 ft) above sea level.

Overview

Shmiy̼wumíhg Gíhm was founded durring the early 9th century, by Adelen. The establishment of Shmiy̼wumíhg Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Adelen struck deals with nearby nations and communities to establish Shmiy̼wumíhg Gíhm as a prison colony.

Shmiy̼wumíhg Gíhm was built using the conventions of Tauran durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Shmiy̼wumíhg Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Shmiy̼wumíhg Gíhm is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Shmiy̼wumíhg Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Shmiy̼wumíhg Gíhm, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Shmiy̼wumíhg Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Shmiy̼wumíhg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shmiy̼wumíhg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shmiy̼wumíhg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shmiy̼wumíhg Gíhm's parks.

Shmiy̼wumíhg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shmiy̼wumíhg Gíhm.

Shmiy̼wumíhg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shmiy̼wumíhg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shmiy̼wumíhg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shmiy̼wumíhg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Shmiy̼wumíhg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shmiy̼wumíhg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shmiy̼wumíhg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shmiy̼wumíhg Gíhm's public wards, blessings, and other arcane systems.

Shmiy̼wumíhg Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Shmiy̼wumíhg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Shmiy̼wumíhg Gíhm's grid is powered by a direct leyline tap.

Shmiy̼wumíhg Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Shmiy̼wumíhg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Shmiy̼wumíhg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Shmiy̼wumíhg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shmiy̼wumíhg Gíhm's natural decorations nor waterways.

Shmiy̼wumíhg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shmiy̼wumíhg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shmiy̼wumíhg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Shmiy̼wumíhg Gíhm might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Shmiy̼wumíhg Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Shmiy̼wumíhg Gíhm there is no wind.

The Domovoi near Shmiy̼wumíhg Gíhm are known to be almost tame, such that they can be put to domestic use.

Shmiy̼wumíhg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Abjuration energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 52
  • Farmers: 91
  • Farm Laborer: 128
  • Hunters: 105
  • Milk Maids: 69
  • Ranchers: 35
  • Ranch Hands: 75
  • Shepherds: 78
    • Farmland: 115137 m2
    • Cattle and Similar Creatures: 7089
    • Poultry: 85077
    • Swine: 5671
    • Sheep: 283
    • Goats: 56
    • Horses, Mounts, and Beasts of Burden: 2835

Craftsmen

  • Arms and Toolmakers: 57
  • Blacksmiths: 65
  • Bookbinders: 35
  • Buckle-makers: 39
  • Cabinetmakers: 61
  • Candlemakers: 94
  • Carpenters: 99
  • Clothmakers: 78
  • Coach and Harness Makers: 29
  • Coopers: 69
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 27
  • Cutlers: 23
  • Fabricworkers: 63
  • Farrier: 171
  • Furriers: 18
  • Glassworkers: 105
  • Gunsmiths: 62
  • Harness-Makers: 26
  • Hatters: 57
  • Hosiery Workers: 20
  • Jewelers: 32
  • Leatherwrights: 74
  • Locksmiths: 27
  • Matchstick makers: 45
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 41
  • Plasterers: 38
  • Pursemakers: 47
  • Roofers: 28
  • Ropemakers: 27
  • Rugmakers: 28
  • Saddlers: 53
  • Scabbardmakers: 57
  • Scalemakers: 29
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 26
  • Soap and Tallow Workers: 103
  • Tailors: 145
  • Tanners: 35
  • Upholsterers: 39
  • Watchmakers: 37
  • Weavers: 83
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 38
  • Booksellers: 43
  • Butchers: 76
  • Chandlers: 72
  • Chicken Butchers: 75
  • Entrepreneurs: 28
  • Fine Clothiers: 76
  • Fishmongers: 69
  • Florists: 17
  • Potion Sellers: 46
  • Resellers: 109
  • Spice Merchants: 37
  • Wine-sellers: 55
  • Wheelwright: 42
  • Woodsellers: 28

Service workers

  • Bakers: 189
  • Barbers: 145
  • Coachmen: 41
  • Cooks: 123
  • Doctors: 58
  • Gamekeepers: 45
  • Grooms: 25
  • Hairdressers: 118
  • Healers: 75
  • Housekeepers: 78
  • Housemaids: 128
  • House Stewards: 91
  • Inns: 26
  • Laundry maids: 53
  • Maidservants: 91
  • Nursery Maids: 53
  • Pastrycooks: 85
  • Restaurateur: 123
  • Tavern Keepers: 123

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 24
  • Chemical Workers: 16
  • Coal Heavers: 52
  • In-Town Couriers: 63
  • Long Haul Couriers: 61
  • Dockyard Workers: 55
  • Gas Workers: 13
  • Hay Merchants: 24
  • Leech Collectors: 73
  • Millers: 63
  • Miners: 56
  • Oilmen and Polishers: 45
  • Postmen: 60
  • Pure Finder: 37
  • Skinners: 76
  • Sugar Refiners: 15
  • Tosher: 46
  • Warehousemen: 101
  • Watercarriers: 57
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 38
  • Alchemist: 43
  • Clerk: 56
  • Dentists: 28
  • Educators: 77
  • Engineers: 39
  • Gardeners: 28
  • Mages: 21
  • Plumbers: 29
  • Pharmacist: 33
  • Professors: 12
  • Scientists: 20
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 40
  • Civil Clerks: 64
  • Civic Iudex: 31
  • Consultants: 18
  • Exorcist: 72
  • Fixers: 34
  • Kami Clerk: 56
  • Landlords: 53
  • Lawyers: 36
  • Legend Keepers: 49
  • Militia Officers: 236
  • Monks, Monastic: 85
  • Monks, Civic: 81
  • Historian, Oral: 64
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 64
  • Priests: 118
  • Rangers: 38
  • Rat Catchers: 43
  • Scholars: 42
  • Spiritualist: 55
  • Slayers: 15
  • Storytellers: 107
  • Military Officers: 101

Cottage Industries

  • Brewers: 94
  • Comfort Services: 113
  • Enchanters: 32
  • Herbalists: 31
  • Jaminators: 97
  • Needleworkers: 94
  • Potters: 46
  • Preserve Makers: 78
  • Quilters: 39
  • Seamsters: 166
  • Spinners: 83
  • Tinker: 30
  • Weaver: 78

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 45
  • Costumers: 16
  • Dancers: 31
  • Drafters: 18
  • Engravers: 23
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 27
  • Musicians: 81
  • Painters, Art: 14
  • Playwrights: 30
  • Sculptors, Art: 25
  • Wood Carvers: 105
  • Writers: 97

Produce Industries

  • Butter Churners: 97
  • Canners: 81
  • Cheesmakers: 91
  • Ice Merchants: 12
  • Millers: 59
  • Picklers: 49
  • Smokers: 35
  • Stockmakers: 31
  • Tobacconists: 42
  • Tallowmakers: 61

10670 of Shmiy̼wumíhg Gíhm's population work within a Foundational Occupation.

16555 of Shmiy̼wumíhg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1134 (4%) are noncontributers.

Points of Interest

Shmiy̼wumíhg Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a church of Abjuration, an a church imbued with great amounts of Abjuration energies was created near Shmiy̼wumíhg Gíhm by in time immemorial, reportedly some time during the late 2nd century.

History